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Answer by pmurph03
Just making sure you're checking for the pause button click before the player movement. Otherwise it would jump first, and then pause, like what's happening.
View ArticleAnswer by TakisBeskos
they are on different scripts . on different gameobjects . how to do that ? EDIT: i've placed them on the same script , but the button is on void onGUI and movement is void update , it still jumps once...
View ArticleAnswer by Marcelo Colombo
The issue relies on TIME, it detects the jump (action input) first, and later detects the pause (pause input) on the UI element (pause button).. I fix this by checking a boolean variable before...
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