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Channel: Answers for "c# one click and pauses the game and makes player jump"
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Answer by Marcelo Colombo

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The issue relies on TIME, it detects the jump (action input) first, and later detects the pause (pause input) on the UI element (pause button).. I fix this by checking a boolean variable before triggering the jump (action input) and on the pause script, delaying by a fraction of a second when this variable is re enabled... this is how it works for me: Action Script: public class PlayerController : MonoBehaviour { static public bool pauseCheck=true; void Update() { if(Input.GetMouseButtonDown(0) pauseCheck ==true) { jump = true; } } } and Pause Script: public class Pause : MonoBehaviour { static public bool paused = false; void OnMouseDown() { paused = !paused; PlayerController .pauseCheck =false ; if(paused){ Time.timeScale = 0; } else{ Time.timeScale = 1; StartCoroutine (pause()); } } IEnumerator pause() { yield return new WaitForSeconds(0.1f); PlayerController .pauseCheck =true; } } Hope this help.

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